Heroes of Blackthorne Keep


A blog for your campaign

Session #1:

Harvester 16th, CY 618: It is just ten years after the slaver war in the Pomarj. The Wildcoast is rebuilding and the lands have never been safer. A group of traveling adventurers receive a summons from a mysterious elf maiden. She tells them that The Lords of Blackthorne Keep have requested aide of their group. After hearing they will be generously compensated they head north. On their trip north they run across a rag-tag group of confused and startled goblins. The goblins where distinct tattoos on their faces which the group recognizes as a specific tribe form the north. They quickly dispatch the goblins and continue north.

Harvester 26th, CY 618: The group arrives a Blackthorne Keep, a huge majestic and finely crafted obsidian fortress. They are led in by stone faced elven guard where they are introduced to Todd, one of the many lords of Blackthorne keep. He requests their aide in retrieving three very valuable artifacts that were stolen from them three weeks ago. He informs them that one item, a ancient black dragons tooth, has been taken to the city of Dyvers. The second, a magical sabre, has been taken to the city of Safeton. The third artifact, a journal which once belonged to the slaver king Orlick, has been taken to Hardby. They agree to help these powerful lords in their quest.

Session #2:

Patchwall 7th, CY 618: The adventurers make it to the city of Dyvers where they are to search for the Dragons tooth. While the have a suspect, Margaret Fendrake, They are uncertain on how to approach the situation. before they can figure away to sneak into her estate and steal the artifact. A few of the adventurers are tricked and led into a trap. Luckily the rest of the group is able to come to their rescue and save them from the clutches of some slavers. They also find some Goblins which wear similar tatoos on their faces as the ones they slew in the forest not long ago, could the goblins they have killed been escaped slaves? The leader of the ambushers, Eric Dreiton, begs for his life offering them all the information they need. He later joins the group, offering his extensive knowledge on the missing artifacts and slavers in exchange for pay. They are able to convince Margaret Fendrake to relinquish the artifact to them, but she is hesitant to do so because it is discovered that her husband has been inflicted by a rare form of lycanthropy which has yet to be cured. The only ones who claim they can cure her husband come from the Bandit kingdom to the north, but will not cure his infliction unless she gives them the Dragons tooth. never the less they are able to convince her to give them the tooth, and she promises them a fortune if they are ever to find a cure for her husband.

Session #3:

Patchwall 14th, CY 618: Our adventurers return the tooth to the Lords of Blackthorne and accept their generous reward.

Patchwall 20th, CY 618: The heroes arrive in Safeton, in search of the missing sabre. Their one solid lead is the Mayor of the city. Without investigation or asking questions a few of the members barge into the mayors house looking for the artifact. when an alarm is sounded and they meet resistance the party gets split up and quickly falls apart. In the confusion one of the adventurers is kidnapped by a strange sorceress who lived on the outskirts of the mayors estate in an apparently abandoned barn. Two others are imprisoned. Eric Dreiton, the former slaver, uses his connections and helps the adventurers spring their comrades from prison. Knowing only that one of their members is missing and that she was taken by a mysterious sorceress, they once more go back to the mayors estate and investigate the barn. They are confronted by the sorceress and she promises to give them back their friend so long as they stop their search for the artifacts, they refuse and instead attack her. After a quick but almost very bloody battle they dispatch the sorceress and find the sabre, which she (the mayors reclusive daughter) had stolen. They also find their missing party member, but while she was imprisoned had been killed and turned into an undead creature. While investigating in the Sorceress dungeon they find goblins with the Tatoos on their faces, only they have been turned into undead creatures. Can this possibly go beyond simple slave trading?

Session #4: Patchwall 25th, 618:

The heroes find themselves in the city of Harby investigating the last missing artifact. Their one suspect is a very gruff and angry dwarf known as, Derek (an obvious alias). After a short investigation they easily determine that he in-fact has the artifact and is moving it that very night. The adventurers manage to surprise the dwarf and his comrades, but after a bloody battle, the adventurers are hurt and missing an undead sorceress. She was caught unaware and slain. However after selling a powerful ring of non-detection and pooling their resources the group is able to get her resurrected.Belt of Giant Growth

Ready’reat 2nd, Cy 618: The group makes their way back to Blackthorne Keep with the Sabre in hand and the journal of the once bandit king. They receive their generous reward, and are offered residency and full time positions as student and agents of Blackthorne Keep.

Session #5:

Ready’reat 7th, CY 618: After meeting and training with some of The Lords of Blackthorne Keep, they awake to find a letter from the Lords informing them that they have left on an urgent mission which puts the entire realm and possibly other dimensions in jeopardy. The Adventurer’s decide to investigate the death of a nobleman, whose hand they found in Harby, but whose family lives in Greyhawk.

Ready’reat 13th, CY 618: They party arrives in Greyhawk and seeks an audience with Edmond Whitemantle, the father of Efran Whitemantle, whose body they found. After a fruitless meeting with Edmond they leave empty handed but 100 gold richer for delivering the news of his sons, death. Meanwhile outside they are confronted by a crazed old man who claims that Edmond is keeping his second son Evan captive in his own house. While this man seems crazy they can’t help but notice some of the truth to his words. after a day in a half investigation they discover that while Evan has not been seen out side of his house for nearly six years there is no direct proof that Lord Edmond Whitemantle has anything to do with his sons captivity. The adventurers quickly discover that the man is truly crazy and leave Greyhawk empty handed.

Session #6: Ready’reat 14th, CY 618: The Adventurers head south to the tomb of Atlas Sephran an ancient cartographer who lived thousands of years ago and turned himself into a lich in search of greater power. The adventurers head to this tomb because there is mention of a great artifact that can allow them to teleport anywhere in the blink of an eye. They hope that once they get this they can then go teleport to a the barbarian lands to the north where they can carry out a recon mission.

Ready’reat 27th, CY 618: Our adventurers make it south and find the tomb, but are waylaid by Gnoll brigands led by a vicious werewolf. The brigands and the werewolf are easily dispatched but not until after Eric Dreiton is infected with lycanthropy. Given no other choice they continue into the tomb, with intentions of curing Eric once they return. Within the tomb they find many traps, and one of their numbers are almost slain by a devious mimic. In the tomb they find Atlas’s circlet of perfect memory, four maps of previously uncharted continents, and The Rod of Communication. When the rod is picked up the one holding the rod received a telepathic message from a crazed and tired voice say, “Cyric? Cyric? is that you? see I told them I wasn’t crazy but still no one would believe me… hurry they have me trapped in Greyhawk.” Searching the tomb further they find evidence that a man named Cyric must have been there before them and taken the Orb of Translocation. Upon leaving the tomb they are once more attacked by some bandits and another one of there member is infected with lycanthropy, but this time by a wererat. After slaying the bandits they are able to cure there members of their lycanthropy infections. Can these Lycanthropes have something in common?

Session #7: Sunsebb 10th, CY 618: The Agents of Blackthorne once more find themselves in Greyhawk. Investigating the voice which they heard through The Rod of Communication. They God back to confront Lord Whitemantle because they have suspicions that the voice they heard on the rod belonged to is last surviving son, Evan. They find the lord is distraught again and this time he tells them that his son awoke from his insanity and fled Greyhawk just four day ago. He begs them to track down his son and bring him back if possible, but if not to at least insure he does not spoil the Whitemantle family name. He informs them that he will lend them a boat called, The Crushing Wave in order to track his son down. he also tells them that he has a friend associate Caranthir Feralas, who is tracking his son already.

Fireseek 7th, CY 619: The adventurers make quick time across the Azure Sea in their new sea vessel and land in the city of Naerie. The quickly get a note left behind by Caranthir Feralas and follow its directions to the heart of Rievwood, were they find a bandit encampment which they are able to infiltrate posing as mercenaries. There they make contact with with their elven contact in secret, and see Evan Whitemantle for the first time. They however are unable to take him because he is in the middle of the encampment and it is the middle of the day. The adventurers are then sent on a mission to escort a caravan of corpses ack to the bandit camp. They agree to do it in order to keep the cover untill the next day when they might kidnap Evan. While escorting the caravan they are ambushed by a squad of forest rangers her mistake them for bandits. There is a regrettable fight in which the adventurers are forced to defend themselves and are forced to kill the rangers or die by their arrows. It is a bloody and drawn out battle, but the adventurers succeed and are able to retain their cover, bought with the blood of the rangers…

... And that should catch us up.



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