Heroes of Blackthorne Keep
The Arrow of Corellon Larethian
Fighter – 3, Wizard – 1 (Elf substitution 1st level), Elf Paragon – 3
Standing 5’5” and coming in at only 121 lbs, the pale-skinned elf before you regards you with an easy smile that reaches his grey eyes. His black hair is braided down his back and held back with a headband that features the symbol of Corellon Larethian and other Elvish gods.<table> <tr> <th>Stats</th><th></th><th></th><th></th> </tr> <tr> <td>Str: 14</td><td>HP: 61</td><td>SR: 0</td><td>Initiative: +6</td> </tr> <td>Dex: 22</td><td>AC: 20 (10 + 6 (Dex) + 4 (Armor))</td><td>DR: 0</td><td>Speed: 30’</td> </tr> <td>Con: 16</td><td>Touch AC: 16</td> </tr> <td>Int: 18</td><td>Flat-footed AC: 14</td> </tr> <td>Wis: 14</td><td>Base Attack Bonus: +5</td> </tr> <td>Cha: 14</td> </tr> <td>Notes: Gloves of Dexterity +4</td> </tr> </tr> </table>
Asha’man(Masterwork)</td><td>+12</td><td>1d8+2</td><td>x3</td><td>110’</td><td>Variable</td> <tr> <td>Escrima stick, silver (lt mace)
(Masterwork, Mithril)</td><td>Light</td><td>+4</td><td>+6</td><td>0</td><td>10%</td><td>30’</td><td>12.5 lbs</td> </tr> </table>
Generalist Wizardry (RoW) – Elf begins play with one extra 1st level spell in spellbook. At each new level, the wizard gains an extra new spell of any spell level that it can cast. Elf wizard can also prepare one extra spell of its highest spell level per day.
Nymph’s Kiss (CD) – +2 bonus on Cha-related checks, +1 bonus on saving throws against spells and spell-like abilities, 1 extra skill point per level, Fey regard you as if you were fey
Mark of the Dragon (Custom) – dragons will automatically sense presence within 300 ft, +10 Diplomacy checks dealing with Metallic dragons, immune to dragon’s fear effects, 1/month can summon a random young adult metallic dragon (age category of dragon increases every three levels (8th – adult, 11th – mature adult, 14th – old, 17th – very old, 21st – ancient))
Born the only son of a Arcane Hierophant father and Bladesinger mother, Eltharian could grew up calling the wilds of Celene his home. He does not know much about his his parents, though. Through no fault of their own, they were rarely home after the first few decades of his life. He bears them no ill will, however, for they were Guardians of the Realm and always being called upon to defeat the enemies of the Elven kingdom. They would be gone for years at a time but would always return to their son to regale him with the stories of their adventures.
Though he was the child of, not one, but two adventuring parents, Eltharian’s childhood was not a lonely one. This is because he grew up among the dryads, centaurs, and other fey creatures of the forest realm. They became a sort of surrogate family for him while his parents were away and he counted many of them as aunts, uncles, or cousins. From the centaurs, he learned archery and the basics of combat. From the dryads, he learned stealth. From the satyrs, he learned art. From the pixies, he learned how to cause mischief wherever he went. From the nymphs, he learned the art of rhetoric. The most important pieces of knowledge he gained, however, came from his parents. It was his father who taught Eltharian how to cook and started a fascination with food that would come to play a huge role in his life. It was his mother who cultivated in him an appreciation of music that he still has today.
When he was of age, Eltharian decided that it was time to set out and make adventure stories of his own. And so, after hearing about a group of slavers that had been preying on the villages of the Wild Coast, he felt it was his chance to make his own memories. What better to start with than pirates? Joining up with a group of other elvish “pirate hunters”, he started off on a journey that took him south into the newly rebuilt city of Highport and then across the Woolly Bay. With his bow in hand and a quiver of fresh arrows, Eltharian could not wait to finally be the one with the stories to tell.